MAX MCGEE'S PROFILE
I CAN'T NOT MAKE GAMES.
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
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RPGMaker MV Community
MVLYPICS GAMMAK EVENT
i really like the overworld tiles in MV so I'm thinking of making a game which takes place entirely on the world map, with no field maps and with a really tiny worldmap. which is coincidentally a lot faster to make cause you would only make one map.
kind of like EMDE!2 actually...
are all the graphics for MV basically twice the size as the graphics for Ace?
kind of like EMDE!2 actually...
are all the graphics for MV basically twice the size as the graphics for Ace?
RPG MV Stuff Repository?
Is there a repository/listing of stuff (i.e. plugins, graphics packs, add-ons, whatever) for the new RPG Maker MV somewhere on this site that someone could point me to? If not, is anyone interested in compiling one here? I know the maker is obviously new, but looking on the site sections like this one seem quite bare, even taking into account how new the engine is.
Any chance of putting together a big "RPG Maker MV Stuff" repository thread here, or am I going to have to go off-base to other sites like http://www.rpgmakermv.co/ or whatever.
Any chance of putting together a big "RPG Maker MV Stuff" repository thread here, or am I going to have to go off-base to other sites like http://www.rpgmakermv.co/ or whatever.
MVLYPICS GAMMAK EVENT
author=Craze
max you could remake that fallout game you made a while back... in a day!!!
I've never made a Fallout game. I guess you're referring to Everything Turns Gray, though. Or probably its predecessor, Vermicide, which was actually made in a day (I don't think I could do that anymore: I think I'm too old). Not every post-apocalyptic thing is Fallout. The ETG 'verse was more "The Road" than Fallout.
Anyway, present MV-Lympics status: learning if RPG Maker MV will even work on this janky laptop, wondering if anyone wants my help on their team (I probably can't finish anything by myself in the next DEAR GOD...four days??), wondering if I should bother fiddling around in the engine even if I can't finish anything just to get some exercise. Second two are obviously very dependent on the first one. If MV won't run on this lappy then I'm out of luck.
edit: hey, the editor works ok on this laptop.
Does Anyone Know Stuff about Guns (or Baseball Bats)?
Unity: so your game is re-using the graphics you made for Bright Future? I'm definitely interested in following it now. : )
I'm glad someone's doing something with those resources.
I'm glad someone's doing something with those resources.
RPGMaker MV Community
author=LightningLord2
Has anyone noticed how barebones the database is this time? VX Ace and before all had enough things in the database to make a practice game out of them, without having to do anything in the database. Right now, we only have 4 actors, 4 classes, 10 skills, 4 Weapons, 4 Armors, 4 Enemies and 4 Troops. The weapons and armor pieces are all identical and the enemies differ only by their amount of HP. Even the classes only differ by what skills they learn.
I actually kind of appreciated this, but mainly that's cause I'm an oldbie who already knows how to do stuff and just want to get to an empty database quickly. For newbies...unity makes a good point.
Does Anyone Know Stuff about Guns (or Baseball Bats)?
pianotm is...really surprisingly knowledgeable about firearms. all of his additions are great.
one thing though: pretty much nobody but gun nuts particularly cares about the distinction between "clip" and "detachable box magazine". most people talking casually and conversationally say "clip" when they really mean to say "detachable box magazine" since clip more technically and properly refers to this, but I don't particularly care and probably neither should you. "toss me another clip" is pretty much synonymous with "toss me another magazine" in hollywood and literary and videogame vernacular, even if it's technically ever-so-slightly incorrect.
oh, as for the character who uses bats thing, that is rather limiting. the only progression I can think of is bat -> cricket bat -> aluminum bat -> barbed wire bat -> nailbat (and now we're getting into "do you really care about realism" territory but) -> flaming bat -> flaming nailbat? actually, come to think of it a 6-8 weapon progression might be fine depending on how long the game is. but letting the character use other bashing melee weapons besides bats (there are oodles) would be cool too, if the game setup and graphics allow for it. oh, and you could include "whiffle bat" as a joke weapon XD
lemme know if you ever want any more substantive help with this game, by the way, my enthusiasm to collab with you is undampened since January/February
one thing though: pretty much nobody but gun nuts particularly cares about the distinction between "clip" and "detachable box magazine". most people talking casually and conversationally say "clip" when they really mean to say "detachable box magazine" since clip more technically and properly refers to this, but I don't particularly care and probably neither should you. "toss me another clip" is pretty much synonymous with "toss me another magazine" in hollywood and literary and videogame vernacular, even if it's technically ever-so-slightly incorrect.
oh, as for the character who uses bats thing, that is rather limiting. the only progression I can think of is bat -> cricket bat -> aluminum bat -> barbed wire bat -> nailbat (and now we're getting into "do you really care about realism" territory but) -> flaming bat -> flaming nailbat? actually, come to think of it a 6-8 weapon progression might be fine depending on how long the game is. but letting the character use other bashing melee weapons besides bats (there are oodles) would be cool too, if the game setup and graphics allow for it. oh, and you could include "whiffle bat" as a joke weapon XD
lemme know if you ever want any more substantive help with this game, by the way, my enthusiasm to collab with you is undampened since January/February
The MVLYMPICS!
Does Anyone Know Stuff about Guns (or Baseball Bats)?
unity, as you might remember from Bright Future, I know far too much about guns.
I will try to keep my answers on the simple side.
1) Generally speaking, the larger caliber bullet a weapon fires the more "damage" it does, but the less accurate it is due to recoil. The progression for pistol caliber is a lot like this (restricting myself to common calibers):
.22 LR lowest damage, highest accuracy
.32 ACP or .38 Special low damage, high accuracy
9mm middle of the road damage and accuracy
.40 S&W or 10mm auto slightly higher damage, lower accuracy
.45 ACP higher damage, slightly lower accuracy, my favorite caliber
.357 Magnum/.44 Magnum highest reasonable damage, lowest reasonable accuracy
.50 AE or .454 Casull or .500 S&W stupidly high damage, stupidly low accuracy, also extremely rare and little used.
one final caliber worth mentioning is 5.7x28mm which is a newer caliber with lowish "stopping power" as they say but high accuracy AND high ARMOR PENETRATION
All of the above are pistol calibers, and are also used in pistol-caliber SMGs and carbines.
So basically, it's entirely reasonable to have a .38 revolver that's 'better' than a .22 target pistol and a .45 automatic that's 'better' than that .38 revolver in a game. but a drop-off in accuracy would be somewhat realistic as a balancing factor. (a more realistic balancing factor might be "strength needed to use")
2) A .45 Automatic can fire regular .45 FMJ ammo or .45 JHP (Jacketed Hollow Points) or .45 Armor Piercing rounds. A 9mm Automatic can fire regular 9mm FMJ ammo or 9mm JHP (Jacketed Hollow Points) or 9mm Armor Piercing rounds. But a .45 cannot fire ANY 9mm bullets and a 9mm cannot fire ANY .45 bullets.
PLENTY of videogames abstract this highly, to the point where all pistols just load "pistol ammo" and revolvers load "revolver ammo". so there's no distinction between 9mm and .45 ACP or between .357 magnum and .44 magnum. there is technically nothing wrong with this: it's up to you the level of abstraction you want in your game. : )
this is inaccurate. the Thompson M1928A1 loads a 20 round stick magazine or a 50 round drum. meanwhile even modern revolvers and shotguns still load ammunition "individually", into cylinders and internal magazines respectively. the fast majority of firearms do use "clips" however (which are more correctly referred to as "external box magazines").
1) If I'm sticking just to pistols, are there "better" or "worse" models of pistols that the player could get that could increase stats? Would I be better off using real-world models or just making up my own? (I could also add in rifles, I guess, if I needed too?)
2) If I have special ammo types like Hollow-point or Armor Piercing or Silver bullets, would it be realistic that different pistols could use these interchangeably?
I will try to keep my answers on the simple side.
1) Generally speaking, the larger caliber bullet a weapon fires the more "damage" it does, but the less accurate it is due to recoil. The progression for pistol caliber is a lot like this (restricting myself to common calibers):
.22 LR lowest damage, highest accuracy
.32 ACP or .38 Special low damage, high accuracy
9mm middle of the road damage and accuracy
.40 S&W or 10mm auto slightly higher damage, lower accuracy
.45 ACP higher damage, slightly lower accuracy, my favorite caliber
.357 Magnum/.44 Magnum highest reasonable damage, lowest reasonable accuracy
.50 AE or .454 Casull or .500 S&W stupidly high damage, stupidly low accuracy, also extremely rare and little used.
one final caliber worth mentioning is 5.7x28mm which is a newer caliber with lowish "stopping power" as they say but high accuracy AND high ARMOR PENETRATION
All of the above are pistol calibers, and are also used in pistol-caliber SMGs and carbines.
So basically, it's entirely reasonable to have a .38 revolver that's 'better' than a .22 target pistol and a .45 automatic that's 'better' than that .38 revolver in a game. but a drop-off in accuracy would be somewhat realistic as a balancing factor. (a more realistic balancing factor might be "strength needed to use")
2) A .45 Automatic can fire regular .45 FMJ ammo or .45 JHP (Jacketed Hollow Points) or .45 Armor Piercing rounds. A 9mm Automatic can fire regular 9mm FMJ ammo or 9mm JHP (Jacketed Hollow Points) or 9mm Armor Piercing rounds. But a .45 cannot fire ANY 9mm bullets and a 9mm cannot fire ANY .45 bullets.
PLENTY of videogames abstract this highly, to the point where all pistols just load "pistol ammo" and revolvers load "revolver ammo". so there's no distinction between 9mm and .45 ACP or between .357 magnum and .44 magnum. there is technically nothing wrong with this: it's up to you the level of abstraction you want in your game. : )
Only old weapons like Tommy Guns load bullets individually.
this is inaccurate. the Thompson M1928A1 loads a 20 round stick magazine or a 50 round drum. meanwhile even modern revolvers and shotguns still load ammunition "individually", into cylinders and internal magazines respectively. the fast majority of firearms do use "clips" however (which are more correctly referred to as "external box magazines").
MVLYPICS GAMMAK EVENT
TIL: Fallout fucking 4 is out. Holy shit. Maximum do-want.
I am in the Bahamas right now. So no Fallout 4 for me. I have no idea if this POS laptop can run MV. I guess I might as well start downloading now.
Edit:
Okay, so this is the OTHER MVLympics? If anyone want me on their team let me know I might be able to do some stuff on Wednesday.
I am in the Bahamas right now. So no Fallout 4 for me. I have no idea if this POS laptop can run MV. I guess I might as well start downloading now.
Edit:
Okay, so this is the OTHER MVLympics? If anyone want me on their team let me know I might be able to do some stuff on Wednesday.














